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Virtual Influencer Trends and Forecast

The future of the global virtual influencer market looks promising with opportunities in the food & entertainment, sport & fitness, banking & finance, travel & holiday, and fashion & lifestyle markets. The global virtual influencer market is expected to reach an estimated $11.4 billion by 2030 with a CAGR of 22.3% from 2024 to 2030. The major drivers for this market are constantly changing digital environment and growing global social media usage, changes in the fashion industry, as well as, continuing progress in the field of virtual influencer technology.
Virtual Influencer Trends and Forecast

A more than 150-page report is developed to help in your business decisions. Sample figures with some insights are shown below.
Virtual Influencer by Segment

Virtual Influencer by Segment

The study includes a forecast for the global virtual influencer by type, offering, end use, and region.

Virtual Influencer Market by Type [Shipment Analysis by Value from 2018 to 2030]:


• Non-Human
• Human Avatar

Virtual Influencer Market by Offering [Shipment Analysis by Value from 2018 to 2030]:


• Solution
• Services

Virtual Influencer Market by End Use [Shipment Analysis by Value from 2018 to 2030]:


• Food & Entertainment
• Sports & Fitness
• Banking & Finance
• Travel & Holiday
• Fashion & Lifestyle
• Others

Virtual Influencer Market by Region [Shipment Analysis by Value from 2018 to 2030]:


• North America
• Europe
• Asia Pacific
• The Rest of the World

List of Virtual Influencer Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies virtual influencer companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the virtual influencer companies profiled in this report include-
• Epic Games
• Pinscreen
• Soul Machines
• NEON
• AI Foundation
• Dapper Labs
• Didimo
• Spatial Systems
• DeepBrain AI
• Ogilvy

Virtual Influencer Market Insights

Lucintel forecasts that non-human is expected to witness the higher growth over the forecast period due to the rise and popularity of non-human characters.
Within this market, fashion & lifestyle is expected to witness the highest growth.
North America will remain the largest region over the forecast period due to growing consumer importance of social media and marketersÄX%$%X greater attention to finding creative ways to reach consumers in the region.

Features of the Global Virtual Influencer Market

Market Size Estimates: Virtual influencer market size estimation in terms of value ($B).
Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.
Segmentation Analysis: Virtual influencer market size by type, offering, end use, and region in terms of value ($B).
Regional Analysis: Virtual influencer market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
Growth Opportunities: Analysis of growth opportunities in different type, offering, end use, and regions for the virtual influencer market.
Strategic Analysis: This includes M&A, new product development, and competitive landscape of the virtual influencer market.
Análisis de la intensidad competitiva de la industria basada en el modelo de cinco fuerzas de Porter.

Preguntas frecuentes

Q1. What is the virtual influencer market size?
Answer: The global virtual influencer market is expected to reach an estimated $11.4 billion by 2030.
Q2. What is the growth forecast for virtual influencer market?
Answer: The global virtual influencer market is expected to grow with a CAGR of 22.3% from 2024 to 2030.
Q3. What are the major drivers influencing the growth of the virtual influencer market?
Answer: The major drivers for this market are constantly changing digital environment and growing global social media usage, changes in the fashion industry, as well as, continuing progress in the field of virtual influencer technology.
Q4. What are the major segments for virtual influencer market?
Answer: The future of the global virtual influencer market looks promising with opportunities in the food & entertainment, sport & fitness, banking & finance, travel & holiday, and fashion & lifestyle markets.
Q5. Who are the key virtual influencer market companies?
Answer: Some of the key virtual influencer companies are as follows:
• Epic Games
• Pinscreen
• Soul Machines
• NEON
• AI Foundation
• Dapper Labs
• Didimo
• Spatial Systems
• DeepBrain AI
• Ogilvy
Q6. Which virtual influencer market segment will be the largest in future?
Answer: Lucintel forecasts that non-human is expected to witness the higher growth over the forecast period due to the rise and popularity of non-human characters.
Q7. In virtual influencer market, which region is expected to be the largest in next 5 years?
Answer: North America will remain the largest region over the forecast period due to growing consumer importance of social media and marketersÄX%$%X greater attention to finding creative ways to reach consumers in the region.
Q.8 Do we receive customization in this report?
Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

Q.1. What are some of the most promising, high-growth opportunities for the virtual influencer market by type (non-human and human avatar), offering (solution and services), end use (food & entertainment, sports & fitness, banking & finance, travel & holiday, fashion & lifestyle, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2. Which segments will grow at a faster pace and why?
Q.3. Which region will grow at a faster pace and why?
Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
Q.5. What are the business risks and competitive threats in this market?
Q.6. What are the emerging trends in this market and the reasons behind them?
Q.7. What are some of the changing demands of customers in the market?
Q.8. What are the new developments in the market? Which companies are leading these developments?
Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

For any questions related to Virtual Influencer Market, Virtual Influencer Market Size, Virtual Influencer Market Growth, Virtual Influencer Market Analysis, Virtual Influencer Market Report, Virtual Influencer Market Share, Virtual Influencer Market Trends, Virtual Influencer Market Forecast, Virtual Influencer Companies, write Lucintel analyst at email: helpdesk@lucintel.com. We will be glad to get back to you soon.
Table of Contents

1. Executive Summary
2. Global Virtual Influencer Market : Market Dynamics
2.1: Introduction, Background, and Classifications
2.2: Supply Chain
2.3: Industry Drivers and Challenges
3. Market Trends and Forecast Analysis from 2018 to 2030
3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
3.2. Global Virtual Influencer Market Trends (2018-2023) and Forecast (2024-2030)
3.3: Global Virtual Influencer Market by Type
3.3.1: Non-Human
3.3.2: Human Avatar
3.4: Global Virtual Influencer Market by Offering
3.4.1: Solution
3.4.2: Services
3.5: Global Virtual Influencer Market by End Use
3.5.1: Food & Entertainment
3.5.2: Sports & Fitness
3.5.3: Banking & Finance
3.5.4: Travel & Holiday
3.5.5: Fashion & Lifestyle
3.5.6: Others
4. Market Trends and Forecast Analysis by Region from 2018 to 2030
4.1: Global Virtual Influencer Market by Region
4.2: North American Virtual Influencer Market
4.2.1: North American Virtual Influencer Market by Type: Non-Human and Human Avatar
4.2.2: North American Virtual Influencer Market by End Use: Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday, Fashion & Lifestyle, and Others
4.3: European Virtual Influencer Market
4.3.1: European Virtual Influencer Market by Type: Non-Human and Human Avatar
4.3.2: European Virtual Influencer Market by End Use: Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday, Fashion & Lifestyle, and Others
4.4: APAC Virtual Influencer Market
4.4.1: APAC Virtual Influencer Market by Type: Non-Human and Human Avatar
4.4.2: APAC Virtual Influencer Market by End Use: Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday, Fashion & Lifestyle, and Others
4.5: ROW Virtual Influencer Market
4.5.1: ROW Virtual Influencer Market by Type: Non-Human and Human Avatar
4.5.2: ROW Virtual Influencer Market by End Use: Food & Entertainment, Sports & Fitness, Banking & Finance, Travel & Holiday, Fashion & Lifestyle, and Others
5. Competitor Analysis
5.1: Product Portfolio Analysis
5.2: Operational Integration
5.3: Porter’s Five Forces Analysis
6. Growth Opportunities and Strategic Analysis
6.1: Growth Opportunity Analysis
6.1.1: Growth Opportunities for the Global Virtual Influencer Market by Type
6.1.2: Growth Opportunities for the Global Virtual Influencer Market by Offering
6.1.3: Growth Opportunities for the Global Virtual Influencer Market by End Use
6.1.4: Growth Opportunities for the Global Virtual Influencer Market by Region
6.2: Emerging Trends in the Global Virtual Influencer Market
6.3: Strategic Analysis
6.3.1: New Product Development
6.3.2: Capacity Expansion of the Global Virtual Influencer Market
6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Virtual Influencer Market
6.3.4: Certification and Licensing
7. Company Profiles of Leading Players
7.1: Epic Games
7.2: Pinscreen
7.3: Soul Machines
7.4: NEON
7.5: AI Foundation
7.6: Dapper Labs
7.7: Didimo
7.8: Spatial Systems
7.9: DeepBrain AI
7.10: Ogilvy
.

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