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The future of the AR/VR chip market looks promising with opportunities in the gaming, entertainment & media, aerospace & defense, healthcare, and other industries. The global AR/VR chip market is expected to grow with a CAGR of 22% to 24% from 2021 to 2026. The major drivers for this market are growth in demand for AR/VR chips in the gaming sector, cost-efficient benefits of augmented and virtual reality based solutions, and adoption of AR/VR in various applications.
 
A more than 150 page report is developed to help in your business decisions. Sample figures with some insights are shown below. To learn the scope of, benefits, companies researched and other details of AR/VR chip market report download the report brochure.

 
AR/VR chip


AR/VR chip

 
The study includes trends and forecasts for the global AR/VR chip market by device type, end use industry, and region as follows:
 
By Device Type [$M shipment analysis for 2015 – 2026]:
  • Head Mounted Displays
  • Gesture Tracking Devices
  • Projector & Display Wall
  • Head Up Display
  • Handheld Devices
By End Use Industry [$M shipment analysis for 2015 – 2026]:
  • Gaming
  • Entertainment & Media
  • Aeroespacial y defensa
  • Cuidado de la salud  
  • Otros
By Region [$M shipment analysis for 2015 – 2026]:
  • América del norte
  • Estados Unidos
  • Canadá
  • México
  • Europa
  • Alemania
  • Reino Unido
  • Francia
  • Italia
  • Asia Pacífico
  • Porcelana
  • Japón
  • India
  • Corea del Sur
  • The Rest of the World
AR/VR chips for handheld devices will remain the largest segment. Handheld devices include electronic devices and computing devices that could easily be held in one’s palms, with surge in users of AR/VR technology in gaming and computing. These factors are expected to boost the market growth.    
 
Gaming will remain the largest end use industry during the forecast period due to shift in user’s interest towards AR/VR games and increasing number of game users.
Asia Pacific will remain the largest region during the forecast period due to growing use of mobile devices, such as smartphones, significant increase in number of game users, and increasing awareness of the technology change.  
 
Some of the AR/VR chip companies profiled in this report include Qualcomm Technologies Inc., NVIDIA Corporation, Imagination Technologies Limited, MEDIATEK Inc., Intel Corporation, Spectra 7, Advanced Microdevices Inc, International Business Machine Corporation, Samsung Electronics Co. Ltd, and Huawei Technologies Co. ltd.
 
 
Features of AR/VR Chip Market
 
  • Market Size Estimates: AR/VR Chip market size estimation in terms of value ($M)
  • Trend and Forecast Analysis: Market trends (2015-2020) and forecast (2021-2026) by various segments and regions.
  • Segmentation Analysis: Market size by device type and end use industry
  • Regional Analysis: AR/VR Chip market breakdown by North America, Europe, Asia Pacific, and the Rest of the World.
  • Growth Opportunities: Analysis on growth opportunities in different end use industries, device type, and regions for AR/VR chip market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape for the AR/VR chip market.
  • Analysis of competitive intensity of the industry based on Porter’s Five Forces model.
 
 
 
Este informe responde después de 11 preguntas clave

  Q.1 What are some of the most promising potential, high-growth opportunities for the global AR/VR chip market by device type (head mounted displays, gesture tracking devices, projector & display wall, head up displays, and handheld devices), end use industry (gaming, entertainment & media, aerospace & defense, healthcare, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2 Which segments will grow at a faster pace and why?
Q.3 Which regions will grow at a faster pace and why?
Q.4 What are the key factors affecting market dynamics? What are the drivers and challenges of the AR/VR chip market?
Q.5 What are the business risks and threats to the AR/VR chip market?
Q.6 What are the emerging trends in the AR/VR chip market and the reasons behind them?
Q.7 What are some changing demands of customers in the AR/VR chip market?
Q.8 What are the new developments in the AR/VR chip market? Which companies are leading these developments?
Q.9 Who are the major players in the AR/VR chip market? What strategic initiatives are being implemented by key players for business growth?
Q.10 What are some of the competitive products and processes in the AR/VR chip market, and how big of a threat do they pose for loss of market share via material or product substitution?
Q.11 What M&A activities did take place in the last five years in the AR/VR chip market?
 

Tabla de contenido
 
 
  • Resumen ejecutivo
  • Market Background and Classifications
    • Introduction, Background, and Classifications
    • Supply Chain
    • Industry Drivers and Challenges
  • Market Trends and Forecast Analysis from 2015 to 2026
    • Macroeconomic Trends (2015-2020) and Forecast (2021-2026)
    • Global AR/VR Chip Market Trends (2015-2020) and Forecast (2021-2026)
    • Global AR/VR Chip Market by End Use Industry
      • Gaming
      • Entertainment & Media
      • Aeroespacial y defensa
      • Cuidado de la salud 
      • Otros
    • Global AR/VR Chip Market by Device Type
      • Head Mounted Display
      • Gesture Tracking device
      • Projector & Display Wall
      • Head Up Display
      • Handheld Device
  • Market Trends and Forecast Analysis by Region from 2015 to 2026
    • Global AR/VR Chip Market by Region
    • North American AR/VR Chip Market
      • Market by End Use Industry
      • Market by Device Type
      • The US AR/VR Chip Market
      • The Canadian AR/VR Chip Market
      • The Mexican AR/VR Chip Market
    • European AR/VR Chip Market
      • Market by End Use Industry
      • Market by Device Type
      • German AR/VR Chip Market
      • United Kingdom AR/VR Chip Market
      • French AR/VR Chip Market
      • Italian AR/VR Chip Market
    • APAC AR/VR Chip Market
      • Market by End Use Industry
      • Market by Device Type
      • Chinese AR/VR Chip Market
      • Japanese AR/VR Chip Market
      • Indian AR/VR Chip Market
      • South Korean AR/VR Chip Market
    • ROW AR/VR Chip Market
      • Market by End Use Industry
      • Market by Device Type
  • Análisis de la competencia
    • Product Portfolio Analysis
    • Geographical Reach
    • Análisis de cinco fuerzas de Porter
  • Growth Opportunities and Strategic Analysis
    • Growth Opportunity Analysis
      • Growth Opportunities for the Global AR/VR Chip Market by End Use Industry
      • Growth Opportunities for the Global AR/VR Chip Market by Device Type
      • Growth Opportunities for the Global AR/VR Chip Market by Region
    • Emerging Trends in the Global AR/VR Chip Market
    • Strategic Analysis
      • New Product Development
      • Capacity Expansion of the Global AR/VR Chip Market
      • Mergers and Acquisitions in the Global AR/VR Chip Industry
  • Company Profiles of Leading Players
    • Qualcomm Technologies
    • NVIDIA Corporation
    • Imagination Technologies Limited
    • MEDIATEK Inc.
    • Intel Corporation
    • Spectra 7
    • Advanced Microdevices Inc
    • International Business Machine Corporation
    • Samsung Electronics
    • Huawei Technologies

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Full Report: AR/VR Chip: Market Size, Trends and Growth Analysis Informe completo $ 2,990
150 - page report
Lucintel ha estado en el negocio de la consultoría de investigación y gestión de mercado desde 2000 y ha publicado más de 1000 informes de inteligencia de mercado en varios mercados / aplicaciones y atendió a más de 1,000 clientes en todo el mundo. Este estudio es una culminación de cuatro meses de esfuerzo a tiempo completo realizado por el equipo analista de Lucintel. Los analistas utilizaron las siguientes fuentes para la creación y finalización de este valioso informe:
  • Entrevistas en profundidad de los principales actores en este mercado
  • Investigación secundaria detallada de los estados financieros de los competidores y datos publicados 
  • Extensas búsquedas de obras publicadas, mercado e información de bases de datos relacionadas con noticias de la industria, comunicados de prensa de la empresa e intenciones de clientes
  • Una compilación de las experiencias, juicios e ideas de los profesionales de Lucintel, que han analizado y rastreado este mercado a lo largo de los años.
Se realizan una extensa investigación y entrevistas en la cadena de suministro de este mercado para estimar la cuota de mercado, el tamaño del mercado, las tendencias, los impulsores, los desafíos y las previsiones. A continuación se muestra un breve resumen de las entrevistas principales que se llevaron a cabo por la función de trabajo para este informe.
 
Por lo tanto, Lucintel compila grandes cantidades de datos de numerosas fuentes, valida la integridad de esos datos y realiza un análisis exhaustivo. Lucintel luego organiza los datos, sus hallazgos y las ideas sobre un informe conciso diseñado para respaldar el proceso estratégico de toma de decisiones. La siguiente figura es una representación gráfica del proceso de investigación de Lucintel. 
 

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